![]() So if you're looking for quality bump maps, yeah you'll probably hate it. Neither does it know when it's just a drawn-in detail or an actual variation in height, so plenty of times you'll see non-sensical bumps. Obviously the shader doesn't know when a surface shouldn't be bump-mapped, so you'll definitely see stuff like shiny grass. As long as there's a dynamic light you'll see fully bump-mapped textures, with no support required from the mapset or IWAD or whatever you're playing! ![]() This is like the third of this kind of mod I've posted, but it's interesting I promise! :pĭo you know those tools to generate normal maps from height maps people always feed regular colored textures to, and the result comes out super greasy and crap? Well, this is basically that, but made into an universal shader. ![]() No reason why it wouldn't work on GL2, however GZDoom 1.8.6 and thus Zandronum 3.x forcibly disables shaders in GL2 hardware.Īlso remember to enable "Use Shaders for Lights" in the dynamic lights menu! NOTE: As usual, this requires G元 hardware.
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